Sunday, April 10, 2011
GDC 2011
That's how my fifth visit to San Francisco started. Fortunately it was about the only time that actually felt like I was going to be robbed this trip. Usually you can always count on San Fran for at least two of those occasions during a weeks worth of late night stumbling through the off streets, but this year was good to me right up to the very end. When I was robbed in the lobby of my hostel. But it was only thirty bucks and I wasn't in any real danger, so I didn't let it get me down.
In fact, he pretty much did me a service by waking me up, after I fell asleep in the lobby. I'm not sure why the receptionist let a random person walk in and not even ask them who they were, but she did. And when this stranger wakes me up asking me if I called a shuttle, I figure it's the driver. Same as when he says "Okay so it's going to be 30 bucks", the same number I was quoted over the phone. As soon as I hand it over to him he runs out the door and up the street. Meanwhile, just outside the door, my shuttle sits there waiting. Driver making no attempt to see if the sleeping guy with the bags sitting by the window of the hostel is the guy he is there to pick up.
Despite the very beginning and the very end, though, I loved every minute of this year. It actually ended up being my luckiest year at GDC yet. Intel gave me a tablet, as part of a promo program for AppUp & MeeGo, their development center and new OS. It took a little getting used to how buggy it was, but it's only in Alpha and you could see the potential of the OS. I also won a Chromium Laptop (CR48) in the CA Raffle at the end of the trip and have used it almost daily every day since, though mostly out of necessity and not love for cloud computing. Still its nice to have a laptop that is ready to use in 8 seconds, on or off.
What was better than a touch tablet, better than a Google laptop, better even then winning a Xperia play for drinking for free and watching beautiful girls dance was landing a job at Bioware Austin. I had a phone interview with them the first day of the conference and a skype interview the monday after GDC. Luckily for me things went well and one week after the conference I was planning a move to Texas.
Wednesday, April 6, 2011
The month of March
As you know, last month was the yearly Game Industry Pilgrimage to Mecca, A.K.A. Game Developers Conference. Once again I had the honor of being a Volunteer and, as is the tradition, this year was even better than the last. For starters this was the first solid year I went without seeing all of my friends from AZ. Just being around them I could feel the creative wheels in my head start to turn. I guess thats what happens when you're around passionate and creative people. On top of that, I ended up with a couple of cool computers at the end of the conference. It was also great to see Tim and Ian get some recognition for everything they do. Especially the bad ass CA trophy built by Amber and Carrie.
Another great thing to come from that week and my CA family, is my new job and location. Bioware Austin in beautiful Austin, TX. As I type this line I'm sitting near downtown Austin enjoying beautiful weather and fantastic food. Next week I start the new job (QA Core Tester) at a company I've wished I could work at many times before. I'm blown away by not only the fact that I have a job there, but how everything kinda fell into place to make this happen. Luckily, it worked out for us and here we are. We? Yes! My wonderful girlfriend Angela made the move with me so I had some company to explore Austin with.
So thats the short version of my March. Now its a new April in a new town with a new (way way way better) job and a ton of exciting ideas to work on. If you've had a better March or even a good one, tell me about it in the comments. I know I can't be the only one :)
Tuesday, February 22, 2011
Computers & Websites & Card Games, oh my!
I got a paper prototype of "Greening" (working title) done, and while its not exactly as I imagined the game would be, the core mechanics seem to work. Now its a matter of adding content and balancing it so that I can move forward to the electronic version, which I will be doing in Unity3D. If anyone has any ProTips for unity that they think will be useful, I'd love to hear them. I'm still pretty green with it, but luckily its not very hard to learn and so versatile.
I've got PeopleGames.us up with my old portfolio on display. Some of the links are broken and there are some typos, but its better than nothing. The new site I'm working on has thrown me a few curve balls which I'm trying to work out, but should be up in a rough form very soon. I had hoped to be done with it a couple weeks ago but getting my new computer has been a pain. I finally got it running last week only to have it shut down on me and refuse to start again. So now I have to deal with that, but when I have way too little time to focus on anything besides getting ready for GDC. Looks like it'll have to be a couple sleepless nights now to save me from sleepless weeks post-GDC. Wish me luck!
Saturday, January 22, 2011
Website update
Also, I'm thinking of going with Orange & Light Blue over a Dark Brown background. I'll post some pictures of what I have already as soon as I get back to the work station.
Monday, January 17, 2011
Revving back up
Goals:
Website re-design - I already bought a few www.PeopleGames.(org, info, us, net) domains, so now its just about getting the website reworked and looking good.
Portfolio - Take the design ideas I have and make screenshots and a short description. Avoid trying to over explain just one part of the game and instead reflect the whole experience of it.
Blog - Keep track of it all here.
I'm really excited to get the concept online for the puzzle/city sim I've been working on. When the website is online, that will probably be the first project up. A touch screen game after that. Until then, I'm definitely going to need some sleep. Hopefully I don't make a habit out of posting at 3:20am :)