Week 1
Passive Control - I'll explore games in which the player affects the game world/units but does not have complete control over them. As an example, my first entry will be John Conway's Game of Life, where the player sets the initial environment, but then resigns control once the game starts.
I'm counting any game that was designed with periods of time where players are unable to have an affect on the world and play continues. Some suggestions I've heard already have been Robot Rally, Gratuitous Space Battles and MindRover and I'd love to hear any others you might have.
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